DRAKHYSYS INFINITY WORKBENCH V4.8.8.28

STORY MAKER — AREA SCRIPT + ACTOR-DRIVEN CRE SELECTION

1. Added a dedicated AREA SCRIPT tab between INTERACTIONS / SCRIPTS and SAFE BUILD.
   - Follows the script resref stored by the currently staged ARE.
   - Editable large BAF source field.
   - Save BAF into the Story Project.
   - Compile BAF to WORK/override.
   - Assign a script resref to the staged ARE without touching the real game ARE.
   - Can decompile a matching compiled BCS from the configured source override using Near Infinity.

2. AREA / ACTORS now drives the Story Maker creature selection.
   - Select a PLACED actor in the actor combo (or click its marker on the map).
   - The actor CRE resref is resolved against the configured source override.
   - That source CRE becomes the active Story Maker CRE/staged edit copy.
   - The DIALOGUES and INTERACTIONS / SCRIPTS context follows the selected actor.
   - Actor dialogue / Override script references take priority; existing Story Maker context and source CRE fields are used as fallbacks.

3. CREATURES tab remains available, but it is no longer required just to select an already placed actor.

4. Safety remains unchanged: Story Maker edits staged WORK copies only.
